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Old Aug 28, 2009, 08:13 PM // 20:13   #81
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Originally Posted by Sarevok Thordin View Post
Oh poohooo I thought it was PBAoE (possibly it was before?)

There is an idea infact, Make chillblains PBAoE and give them it.

Eat it smartalec.
kid thinks he's smart, yeah it was PBAoE before, idiot. and know what else I find funny is I see this kid buying expensive shit left and right and he doesn't even know how skills in the game work. you're a bad nerd.
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Old Aug 28, 2009, 08:13 PM // 20:13   #82
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Originally Posted by Schnellburg View Post
Your nerfing more then UWSCs then.
GW requires more nerfing and general balancing.
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Old Aug 28, 2009, 08:18 PM // 20:18   #83
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kid thinks he's smart, yeah it was PBAoE before, idiot. and know what else I find funny is I see this kid buying expensive shit left and right and he doesn't even know how skills in the game work. you're a bad nerd.
^ how does being good at making money equate to general game-play knowledge?

maybe some people just enjoy the economic part of the game
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Old Aug 28, 2009, 08:22 PM // 20:22   #84
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Originally Posted by Shursh View Post
^ how does being good at making money equate to general game-play knowledge?

maybe some people just enjoy the economic part of the game
1 person trolled, keep em coming
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Old Aug 28, 2009, 08:52 PM // 20:52   #85
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Change to, "You take no damage, but deal no damage" Pwnage tanking skillz ft.
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Old Aug 28, 2009, 08:54 PM // 20:54   #86
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Originally Posted by lewis91 View Post
Change to, "You take no damage, but deal no damage" Pwnage tanking skillz ft.
i big use of perma atm is tanking and not doing damge uwsc and fowsc are one of the few urgoz and so on dont have any damge on ther bars

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Originally Posted by Pursh View Post
Best way to nerf UWSC is to make Shadow Form unmaintainable...

ob tanks days we stillcould do under 20 min clears so nerfing shadow isnt the only issue.

Last edited by Kattar; Sep 13, 2009 at 02:42 AM // 02:42.. Reason: You know better than to double post.
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Old Aug 28, 2009, 09:12 PM // 21:12   #87
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As always, with everyone at least, the main problem is Shadow Form. Now that it's affecting the elite area Under World I would have expected Anet to get on it since this is making a hard area they've worked to be easily and quickly completed. The fact that it wasn't even addressed in the last skill update surprised many people in the GW community. Maybe if people sent more emails directly to Anet about this issue they will have a look at it. One thing for sure is if this gets more attention from the community than it already has, UW could be affected in a bad way and could it be bad for Anet; who have worked on making this explorable area to be hard and long to complete, which would require cooperative people play than any H/H team can ever handle.

If anything needs to be nerfed, it's solo or quick team farming. That could mean a lot of time being spent on this because there could be a lot of skills and team builds being used for easy UW farming. My guess at the moment is unless this issue gets a lot more attention and affects UW in a bad way (like I said earlier) Anet may not assess the issue. Until then we might not see anything done about this. (Note: A big MIGHT)
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Old Aug 28, 2009, 09:32 PM // 21:32   #88
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Once again why nerf it? I would rather have the dev team focus on new content or getting GW2 out faster than nerfing something else. The game is broken and has been for awhile might as well roll with it and await something else. Also, if I am still correct UW can be done without speed clearing anything so I know it has been mentioned before but no one is forcing anyone to do speed clears. You can still do it normally and still have fun. How I see it is the speed clear is just another challenge in the game that some people enjoy. Why spend the time to mess with it. I would have to believe that more people are for speed clearing than against it. I don't do UW either way and I could care less. I just want to see something left alone for once.
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Old Aug 28, 2009, 10:24 PM // 22:24   #89
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Update AI so monsters stop attacking you if they're not doing anything productive by attacking you.
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Old Aug 28, 2009, 10:32 PM // 22:32   #90
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On the other hand, I don't see why Anet would nerft SF... would make 70% of all players(sins) /ragequit.
That's not such a bad thing.
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Old Aug 28, 2009, 10:35 PM // 22:35   #91
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Originally Posted by Ebony Shadowheart View Post
They did adjust aggro once so you couldn't pull as many or as far. Further adjustment to this would reduce this issue. Sliver could also be made to break aggro if a creature is getting hit too quickly it. As it some, many foes will back off and regen (to a point) before attacking you again; if you don't corner them that is.

Again, this is zone adjustment though, not skill nerf.
Changing how foes aggro doesn't have anything to do with the OP'ness of SF. For example, in the burning forest in FoW you can ignore almost everything there, except for hydras which you need to bring a +10AL vs fire shield. You can run to Miko, take the quest, then run to the back of the forest (past all the mobs that normal groups have to kill) and then kill the stuff in the back.

The same thing can be said for the spider cave in FoW, all you have to do is sliver each seed then run out to the beach and sliver the wolf, most normal groups have to fight and kill everything in the cave.

So Linsey's whole point of keeping SF the same but buffing other options really won't work ever. You either make SF weaker to be more comparable to other methods, or you make the other methods stronger to be comparable to SF. Really I don't see how you could buff other skills to allow a balanced team to clear fow in 18minutes...
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Old Aug 28, 2009, 11:07 PM // 23:07   #92
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imo.... reintroduce ursan so that there is another option for people without assassins to do UW/FoW clears in a reasonable amount of time..... instead of nerfing SF or UWSC in general, make it more accessible. This is another way of making things more "fair" things dont always need to be nerfed, can produce the same result with buffing other things...
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Old Aug 29, 2009, 12:28 AM // 00:28   #93
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want to nerf UWSC? make it so that all areas can't be accessed after the chamber is cleared. make the quests step by step. so to speak. effectively disabling the ability of the group to split up and clear areas.

-sounds good (in theory) to me.
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Old Aug 29, 2009, 12:37 AM // 00:37   #94
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Players would just run the SoO build and basically dervbomb the critters over and over. Sure, you'd slow groups down, but not by quite as much as you might think.
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Old Aug 29, 2009, 12:42 AM // 00:42   #95
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Originally Posted by Martin Alvito View Post
Players would just run the SoO build and basically dervbomb the critters over and over. Sure, you'd slow groups down, but not by quite as much as you might think.
yeah, I hear that. ;-p
I think it would be worth a go, just to see the outcome/mindset/whine.
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Old Aug 29, 2009, 01:16 AM // 01:16   #96
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they already nerfed uwsc. it's all in the well timed lagspikes.
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Old Aug 29, 2009, 02:02 AM // 02:02   #97
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http://wiki.guildwars.com/wiki/Tranquility

?

I still don't see why this skill is used only by like, 4 creatures in the whole game.
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Old Aug 29, 2009, 02:02 AM // 02:02   #98
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First Anet should make Finger of Chaos affect the other 5 profesions it currently doesn't.

Then they should add a Grasp of Insanity to each group of enemy.
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Old Aug 29, 2009, 02:04 AM // 02:04   #99
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ANOTHER ONE?! Merge / Close please....

I guess I'll just repeat what I said in all of the other threads....All they needed to do is delay the chest spawn after a specific time. Something like "chest can spawn after 40 minute in UW", or they can just lock the areas so that the group can't split.

A wide sweeping nerf that affect many playing styles and people of varying skill levels is a bad idea...which is why the PvE/PvP split was introduced. Now we might need a UW hardcore farmer / Pugs in normal PvE split the way things are going.
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Old Aug 29, 2009, 02:13 AM // 02:13   #100
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They'll probably remove UW to fix it.
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